Difference between revisions of "Sword of St. Rodrik"

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Jeweled, special powers
 
Jeweled, special powers
  
====THMC 01/1====
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===={{THMC|01|01}}====
 
Named the Sword of Light. The sword that was lost over 100 years ago, that Saint Roderick had used to fight off the creatures of Madness who lived on the islands to their West, on the attack on their land, Saie Talem.
 
Named the Sword of Light. The sword that was lost over 100 years ago, that Saint Roderick had used to fight off the creatures of Madness who lived on the islands to their West, on the attack on their land, Saie Talem.
 
Jade hilt. jeweled, blade said to have a green glow in  battle when blessed, because held special connection Saint Rodrick.
 
Jade hilt. jeweled, blade said to have a green glow in  battle when blessed, because held special connection Saint Rodrick.
 
Paladins' swords, also jeweled, as jewels will glow with power (gold/white light only, not green) when blessed before going into battle . Swords get heavier in battle, with power of their belief.  (Not magic, "religious powers for good." )
 
Paladins' swords, also jeweled, as jewels will glow with power (gold/white light only, not green) when blessed before going into battle . Swords get heavier in battle, with power of their belief.  (Not magic, "religious powers for good." )
  
[[Category:Weapons]]
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[[Category:Weapons]][[Category:Swords]]
[[Category:Technology]]
 

Latest revision as of 01:09, 25 September 2018

Jeweled, special powers

THMC01 Shades of Light/01

Named the Sword of Light. The sword that was lost over 100 years ago, that Saint Roderick had used to fight off the creatures of Madness who lived on the islands to their West, on the attack on their land, Saie Talem. Jade hilt. jeweled, blade said to have a green glow in battle when blessed, because held special connection Saint Rodrick. Paladins' swords, also jeweled, as jewels will glow with power (gold/white light only, not green) when blessed before going into battle . Swords get heavier in battle, with power of their belief. (Not magic, "religious powers for good." )