Difference between revisions of "03 - Knight's Justice"
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− | {{Book|preseq=02|prev=Knight's Struggle|nxtseq=|next=|age=Age of Magic|series=Tales of the Wellspring Knight|asin=B07CYV3V6F|img=51ZdNSpw5vL|blurb= | + | {{Book|preseq=02|prev=Knight's Struggle|nxtseq=04|next=Etheric Knight|age=Age of Magic|series=Tales of the Wellspring Knight|asin=B07CYV3V6F|img=51ZdNSpw5vL|blurb= |
+ | You break it, you bought it. | ||
+ | That is the law of the land in the Protectorates. Astrid, the Wellspring Knight, defeated Protector Lungu in single combat. That makes her the boss. Strange law, but that’s the way it is. | ||
+ | Or is it? | ||
+ | |||
+ | Not everyone sees it that way, especially Lungu’s First Lieutenants. They owe their positions to a dead man who rose to power through corruption, cruelty and greed. They are all-too-eager to keep using that business model. | ||
+ | |||
+ | So when a father/daughter team of weapons merchants from a faraway land comes calling, the Lieutenants make a sinister deal. Now, the bad guys have something called magitech, that can put magic in the hands of any soldier who can pull a trigger. | ||
+ | |||
+ | Astrid swore an oath to protect the innocent and fight for justice at all costs. But this time, that might not be enough. | ||
+ | |||
+ | Follow along as Astrid and her band of noble misfits, the Righteous Dregs, fight for justice in the land. | ||
+ | |||
+ | Set on the foundation laid by the Kurtherian Gambit Series, Knight's Justice continues an entirely new story in the Age of Magic. | ||
}} | }} |
Latest revision as of 05:45, 12 August 2018
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