Ordanian Hub

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Part of Ordon Nebula

SV01 Gravity Storm/21

There are five planets in the Ordanian Hub, all orbiting a dark energy star," he said, zooming in to the center of the image. "Each one is home to some breed of criminal. Thieves, murderers, people traffickers - you'll find them all here, and much more besides." The people who hang out there make the Skaine look like schoolgirls.

The two largest worlds - Talth and Skolar Major - were rumored to be controlled by some of the most violent families in the history of organized crime. Believing themselves to be safe from even the most eager officers of the law, these Mobsters filled their planets with goons, hitmen, drug dealers, money launderers and every other type of lowlife individual they could make contact with.

The result was a political and financial ecosystem that - so far - appeared to govern and police itself with an astonishing level of success. Thugs and racketeers were dispatched by the heads of these families in order to establish Mafia outposts in other systems, feeding back the profits from their many questionable enterprises via a variety of smuggling routes.

Skolar Minor and Beema played host to organizations embroiled in the seedy business of people trafficking. Regular slave markets and auctions provided well-to-do but immoral oligarchs with all the servants, unpaid laborers and prostitutes they could ever need.

The final - and smallest - planet, Chakk, was where these gangsters and wrongdoers went to kick back and relax. With an unofficial treaty ensuring no business transactions or plots for power or revenge were enacted, Chakk had quickly become the resort of choice for just about every outlaw in the Ordanian Hub. Many of the wealthier criminals had gone so far as to buy pieces of land and build their own vacation villas there.

This was the reasoning behind the Weather Control Center's newly excavated basement shelter. Each major building constructed in the early days of Alma Nine's colony included such a space, stocking it with canned food and water should the room be required in the event of an incursion.