Railguns

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Revision as of 21:09, 26 July 2018 by Kkay (talk | contribs) (Created page with "category:weapons ===RAILGUNS=== Offensive and defensive ===RIFLES=== TKG 10/4 Can shoot solid missives, organic, or organic with chemical payloads ===PISTOLS=== T...")
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RAILGUNS

Offensive and defensive

RIFLES

TKG 10/4 Can shoot solid missives, organic, or organic with chemical payloads


PISTOLS

TKG 09/20 25 round capacity, better in effect than a .44 Magnum. (More specs in books)

TKG 14/6 Modified to shoot mushroom bullets, variable speeds available (1 – 10), so that shooter wouldn't blast holes in hulls of ships, etc. Force modifies from 1 - 10 in this model, from stun to totally destroy target. Ten force would cause pain to shooter from forces, unless trained specially for that amount of energy.


FOR PODS, BLACK EAGLES

For defense and attack TKG 07/18 Uses ¼” diameter, 3” metal rods, tracer plugs. Rotor turret (six barrels fire once each second, six rounds/second) Destroys buildings, vehicles, any heat source. TKG 09/16 Fire hockey-puck looking pieces of tungsten so dense it could go through steel and cement block if going at 10Mach. Can be moved up to 30 mach. 12 devices on each wing, four wings could take out missiles, planes, ships, and small towns