Difference between revisions of "Warrior Ships"
(Created page with " Warrior Ships, Stormraiders Fighting ships from Holdgate SOM 01/4 Thunderclap, the most powerful ship in the Holdgate Fleet. Tor, Captain. Dahlia, Storm Caller. Always...") |
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Summer Wind, High Tide, other fighting ships. Three often fight together. | Summer Wind, High Tide, other fighting ships. Three often fight together. | ||
− | + | History of ships | |
The first boats after the Mad Days were crude things. They didn’t even have decks. They were empty vessels, and men sat on long benches at the bottom, rowing with mighty oars. Ships would take on water. | The first boats after the Mad Days were crude things. They didn’t even have decks. They were empty vessels, and men sat on long benches at the bottom, rowing with mighty oars. Ships would take on water. | ||
They didn’t give the rowers bathroom breaks. They’d row for days, nodding off for an hour or two here and there, resting in their own filth. | They didn’t give the rowers bathroom breaks. They’d row for days, nodding off for an hour or two here and there, resting in their own filth. | ||
Everything changed when the first Storm Callers came and made peace with the sea. They talked the sea into letting them borrow her wind, and ship design had to change. Harnessing the wind was suddenly the priority. We had to build massive sails and ships capable of supporting them. | Everything changed when the first Storm Callers came and made peace with the sea. They talked the sea into letting them borrow her wind, and ship design had to change. Harnessing the wind was suddenly the priority. We had to build massive sails and ships capable of supporting them. |
Revision as of 19:49, 26 July 2018
Warrior Ships, Stormraiders
Fighting ships from Holdgate SOM 01/4 Thunderclap, the most powerful ship in the Holdgate Fleet. Tor, Captain. Dahlia, Storm Caller. Always sent a clap of thunder to announce its coming into Holgate harbor. Summer Wind, High Tide, other fighting ships. Three often fight together.
History of ships The first boats after the Mad Days were crude things. They didn’t even have decks. They were empty vessels, and men sat on long benches at the bottom, rowing with mighty oars. Ships would take on water. They didn’t give the rowers bathroom breaks. They’d row for days, nodding off for an hour or two here and there, resting in their own filth. Everything changed when the first Storm Callers came and made peace with the sea. They talked the sea into letting them borrow her wind, and ship design had to change. Harnessing the wind was suddenly the priority. We had to build massive sails and ships capable of supporting them.